Browsing all articles tagged with Human
Jul
21

Human Nature Is Hard to Fight

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Human Nature Is Hard to Fight

Apple has claimed freedom from porn its business strategy and social responsibility. Trying to take up the parents’ duties the company decided that protecting children from pornography is something like its moral obligation. The initiative is quite thoughtful and noble especially if one recollects thousands of thoughtless parents who consider a TV-set or a computer the best baby-sitter and teacher. But in reality the proclaimed freedom has led to a range of quite ridiculous moves that highlight lack of the policy consistency. But those drawbacks did not in the least humble Apple to use them as a pretext to ban Flash from its devices.

According to the pious statement made by Apple’s CEO Steve Jobs Flash is one of the primary tools porno content is distributed in the web environment with. It is quite a dirty argument trying to hurt not only the platform as a pornography supporter but its developer Adobe company as a pornography promoter, but à la guerre, comme à la guerre. Instead of heretic Flash, Apple is supporting and promoting a relatively new standard of web page indexing – HTML 5, which according to Apple management’s view has just fabulous prospects and opens new opportunities.

But porno companies did not want to stay in the niche Apple has reserved for them. Neither are they inclined to lag behind the time. Recently one of the biggest companies Digital Playground which provides adult film content has claimed about its intention to follow Apple’s roadmap and has made a huge leap to HTML 5. The company was not going to hide the premium reason for such a shift – a pool (quite a large one) of iPhone and iPad users eager to indulge in “dirty” time spending. The company’s CEO seems to share all the emotional epithets Steve Jobs earlier used, claiming that Flash brings everything to a crawl and is crucial for the battery life.

Though mobile users are offered the possibility to indulge into a pleasurable activity just now, desktop users will be shifted to a new platform when all the browsers are able to catch up with the latest technology.

The company idea of luring iPhone and iPad users is quite brilliant. Switching to HTML 5 it will not only provide them with playful content but also give  iPad developers several bright ideas as how to use new possibilities. So Apple has to think of some other noble crusade, may be helping Foxconn workers will be a good start.

 

Jun
10

Automotive Human Machine Interfaces (HMI) Redefined

Automotive Human Machine Interfaces (HMI) Redefined

Human Machine Interfaces, or HMIs, traditionally consist of multiple systems which allow drivers to interact with their vehicle. In today’s automotive designs, the HMI also displays any feedback from the vehicle to the driver. This interaction begins the instant one unlocks the car door, continues while driving, and ends the moment the driver gets out and locks the car. It involves the optimal balance of the driver’s sensory inputs to make the driving experience both safe and enjoyable. Some of the more commonly recognized HMI system modules for enhancing the driver’s experience are keyless entry, power seats control, side mirror control, occupant detection, and most importantly, the vehicle’s center stack where the majority of human-machine interactions take place.

Today, more and more companies are venturing to introduce technologies one would expect to be consumer electronics features into vehicles. In addition, the HMI is being extended to allow drivers to control and access personal electronics devices, from cell phones to mp3 players, through the car’s infotainment system.

How drivers interact with these systems is also changing as mechanical buttons give way to capacitive touch inputs, resistive touch screens to capacitive touch screens, standard bulbs to high brightness LEDs, and standard color to color mixing solutions.

The automotive industry is going through a Human Machine Interface revolution that continues to change the way drivers and passengers interact with their cars. Looking back at some of the new products introduced during the past few years, and knowing what exists in the development pipeline, one can, with some confidence, project what features drivers might be able to select from when buying a new car.

One challenge the automotive market faces is how quickly it can adopt and adapt to these new technologies. Today, semiconductor companies offer a wide range of automotive qualified products with integrated development tools to empower automotive system designers to design-in, test, optimize, and launch designs one might otherwise only see in the consumer electronics arena. Capacitive touch technology, for example, offers flexibility and a high level of customization, enabling automotive designers to merge new features with already existing mechanical designs for functionality enhancement, button replacement, touchpad input device, capacitive touch screens, proximity sensing, or a combination thereof.

****Based on Cypress’ PSoC family of mixed signal array products, CapSense expands the standard analog programmability of PSoC by providing a flexible and cost effective means for implementing capacitive sensing, proximity detection, and capacitive touch screens on a single chip. Scope of integration depends on product used and internal chip resources available. http://www.cypress.com/psoc

Button Enhancement

Button enhancement refers to the use of capacitive sense technology to complement or expand the functionality of traditional mechanical buttons. With the functional integration in infotainment modules, buttons can be programmed to match driver preferences. Capacitive sensing provides important value by adding another functional layer as simple as button function preview or proximity detection as described in the proximity sensing section below.

Button functions can range from radio station presets, saved playlists, and phone number speed dials, to favorite destinations in navigation systems. Capacitive touch can also be used as a redundancy safety feature to detect a stuck-switch failure mode for function-critical mechanical switches such as an ESC (Electronic Stability Control) Off switch.

Button Replacement

Button replacement is the full implementation of capacitive touch buttons with the removal of all mechanical components from the module switch panel as shown in Figure 2. Capacitive sensing, in this case, provides freedom of design by removing restrictions imposed by mechanical designs such as curvatures, overlay material, and most importantly, manufacturability of complex designs.

Proximity sensing can also be integrated to provide a higher level of integration by disabling controls or turning off panel backlighting until proximity is detected, at which point the system wakes up and returns to full operation. Another value is the added system reliability provided by the elimination of mechanical components which can fail over time and the ability to use a single-piece panel design that provides a sealed design against elements found in the passenger cabin (i.e., all liquids and particles such as dust). Button replacement does pose new design challenges, however, as it can be overcome. Mechanical buttons provide tactile feedback while capacitive touch-based designs rely on feedback from other human sensory inputs such as vision (LED button status) and hearing (buzzer).

Touchscreen and Touchpads

Although visually similar to capacitive touchscreens, resistive touchscreens still have mechanical properties – resistive touchscreens are based on pressure detection rather than touch sensing – which affect their durability and performance in automotive environments and over the life of the vehicle. Capacitive touchscreens will gain traction in new infotainment systems due to their durability over time and across the automotive temperature range as well as their resistance to scratches and higher transparency versus resistive touchscreens. As higher transparency is directly correlated to system power consumption since it requires lower backlighting intensity, this in turn reduces overall power consumption in systems where power management is highly complex due to the tight packaging and location of the electronic modules. Figure 3 shows an example implementation of a navigation unit with capacitive touch pads embedded in the bezel.

For center stack designs utilizing a mechanical input controller (joystick-like controller) rather than a touchscreen, touchpads offer, in addition to conventional menu control (similar to a laptop touchpad), extended features such as handwriting recognition and all the advantages a touch sense device offers compared to a mechanical design.

Proximity Sensing

Proximity sensing goes beyond button enhancement and button replacement. With proximity sensing, buttons can be completely removed, giving way to full design flexibility and module packaging as well as increased reliability. Proximity sensing applications are mainly tied to illumination control and can be implemented in dome light assemblies (see Figure 4), door pocket lighting applications, and storage compartments. User detection is another proximity sensing application when implemented in the door handle (passive keyless entry) and in the vehicle center stack (to detect whether the driver or passenger is reaching for the controls and to customize button functions accordingly.)

Conclusion

With the single concept of capacitive sensing, HMI designs will be re-invented without being limited by the constraints previously set by mechanical components. Time will tell how quickly and widely Tier 1 and OEM will adopt this technology, but seeing the traction capacitive sensing made in the consumer market, many car enthusiasts hope the process will be quick and across all major automotive platforms.

Jan
27

Human Resource Management at Microsoft

Microsoft is one of the wealthiest and most successful companies in the world. Even more important, from a human resource perspective, is the fact that Microsoft is an employee-driven organization. While other organizations base their success on better manufacturing techniques, or better technology, Microsoft’s success is based on the effectiveness of their employees. Essentially, Microsoft value their staff and realize the importance of their staff. This focus on employees may, in the future, expand to all organizations. Microsoft then, is worth studying as an example of best practice in human resource management.

This study will focus on Microsoft’s employee management methods including how they recruit and how they retain their staff. By looking at how Microsoft operate, there is opportunity for other organizations to consider how they manage their employees and to consider whether their staff are also valued.

Firstly, the study will present information on the human resource practices at Microsoft. Secondly, the study will analyse these practices with a view to showing why they are effective.

HUMAN RESOURCE MANAGEMENT AT MICROSOFT

Recruitment and Selection – In the Beginning

Bill Gates is the driving force for Microsoft and from the beginning of the company he believed in recruiting extremely intelligent staff, favoring intelligence over experience, “his preference for hiring extremely intelligent, not necessarily experienced, new college graduates dated from Microsoft’s start-up days, when he and cofounder Paul Allen recruited the brightest people they knew from school – their ‘smart friends’” (Bartlett 1).

From the beginning Gates realized that his employees were his greatest assets, shown by his quotes including “it’s the effectiveness of our developers that determines our success” and “take our 20 best people away, and I will tell you that Microsoft will become an unimportant company” (Bartlett 2).

Microsoft’s recruitment strategies reflect their philosophy. They sought the smartest and the most driven people and did so aggressively, as Steve Ballmer says “whenever you meet a kick-ass guy, get him” (Bartlett 2).

The recruitment strategies in the beginning included sourcing people from the elite educational facilities such as Harvard, Yale, MIT, Carnegie-Melon and Stanford. Microsoft recruiters would visit these universities “in search of the most brilliant, driven students” (Bartlett 2). Experience was not required and it was in fact, preferred that new employees had no experience.

Once selected, these students had to undergo a thorough selection process. The first stage was an interview “by at least 3, and sometimes up to 10, Microsoft employees” (Bartlett 2).

These interviews were designed not to test knowledge, but to test “thought processes, problem-solving abilities, and work habits” (Bartlett 2). Technical interviews are described as being focused mainly on problem-solving, with interviewers posing problem scenarios. To test the composure of the candidate and also their creative problem-solving skills, unexpected questions were also included. Two examples of these questions given are “how many times does the person use the word ‘the’ in a day” and “describe the perfect TV remote control” (Bartlett 2).

After the interview, interviewers would e-mail their decision on the interviewee with the words ‘Hire’ or ‘No Hire’ and comments on the problem area, the future interviewers would then use these comments to further investigate whatever issues there were with the interviewee (Bartlett 3). This interviewing process was essentially a ‘make or break’ one, where interviewees were pushed to their limits, if they thrived and survived this meant they would also thrive and survive in the Microsoft working environment.

After this series of interviews, if the majority of interviewers were favorable the interviewee would finally meet with their manager and this manager would make a final hire/no hire decision. The very last step is an interview by someone outside the hiring group, this person is independent and so unbiased in their opinion. This person is meant as a final check that the person is a good Microsoft person and also to prevent managers from hiring the wrong people because they have a need to fill a certain position (Bartlett 3).

The importance of hiring the right people is also shown in Microsoft’s ‘n minus 1’ strategy which means less people are employed than are required. This policy reinforces that hiring the right people is more important than hiring just to fill a position.

Recruitment and Selection – Later Stages

Microsoft retained the same basic principles as they expanded but had to change their methods when the number of new employees required could no longer be sourced only from universities.

The recruiting practices continued to be active rather than passive, with Microsoft ‘head hunting’ the best staff. These staff were found, monitored and recruited from other companies by over 300 recruiting experts, “once someone had been identified as ‘hard core’ – Microsoft’s euphemism for the kind of highly talented and driven people they sought – the pursuit was relentless, if subtle. Regular telephone calls at discreet intervals, conversations at industry conventions, invitations to formal dinners – recruiting team members employed every means possible to keep the lines of communication open” (Bartlett 9).

Microsoft also took advantage of breaking opportunities such as company layoffs, one example is with the AOL down size, “when we heard AOL was downsizing Netscape’s operations in the valley, we assembled a team to identify the best talent and go knocking on doors” (Bartlett 10).

Employee Satisfaction and Loyalty

Microsoft attempted to cater to the needs of its employees from the beginning. Recognizing that the majority of employees were just out of college, the Microsoft company operated like a campus. The former director of human resources describes this saying, “how do you make young kids who had never been away from home – or only as far as college – comfortable? We wanted to keep the atmosphere at work one they were somewhat familiar with, and also make sure it gave them a sense of social belonging” (Bartlett 4). This environment also included every employee having their own office they were free to decorate as they please and the provision of subsidized food and drink (Bartlett 4).

Employee satisfaction was also afforded by the opportunity for growth, “development also occurred by encouraging horizontal transfers, and employees were encouraged to develop themselves by switching jobs” (Bartlett 6).

It is noted that few employees leave the organization by dismissal, with the majority leaving voluntarily (Bartlett 10). Concern over high attrition rates in the 1990s led to surveys to find the cause of the problem and for changes to be implemented. One of the major changes was the requirement for top management to coach lower levels, assisting in their development by doing so. This became known as ‘turning over the keys’ (Bartlett 11). This is important because it allows people an opportunity to develop further. Also critical to the changes was a new focus on empowering people and of defining clear goals. These changes were all designed to increase employee satisfaction and commitment to the organization, while maintaining the same spirit the small company began with.

Employee Rewards

In the early days Gates was a firm believer that employee ownership was critical in raising motivation and employee retention, in lieu of high salaries he offered employees equity (Bartlett 7). Once listed on the stock exchange, this continued, with the company offering stock options to employees based on performance.

Critical to this is the link between individual performance and reward, with semi-annual performance reviews linked to pay increases, bonus awards and stock options (Bartlett 7). Performance goals employees were measured against were specific measurable ones, these performance objectives shortened to SMART: Specific, Measurable, Attainable, Results-based, and Time-bound (Bartlett 2). This formal review system also included more common evaluations by managers to ensure no unexpected deviations. The system also included the process of employees evaluating themselves, these self-evaluations then being sent to the manager who does their own evaluation. The employee and manager then meet to discuss the review (Bartlett 8).

Stock options awards are based on whether the employee is considered a long-term asset of the company and awarded on this basis. This is an important symbol of Microsoft’s commitment to retaining good employees.

ANALYSIS OF HUMAN RESOURCE MANAGEMENT AT MICROSOFT

Recruitment and Selection

It is reported that companies must be aware of where they are going in the future and how the current configuration of human resources relates to this (Noe et al., Ch.5).

As we have seen, Microsoft employ different recruitment practices than many organizations based on their need for the very best people. Microsoft actively recruit suitable employs and focus on the right type of person rather than the right type of skill level. In ‘Human Resource Management: An Experiential Approach’ (Bernadin & Russell) human resources are described as an important source of competitive advantage. Microsoft use human resources for competitive advantage, basing their success on having the very best people in the industry and inspiring them to be the best. It is this that leads to Microsoft’s unique recruitment practices. Based on the importance placed on having the best people in the industry, their aggressive ‘head hunting’ techniques are justified.

What is most crucial here is that Microsoft’s recruitment practices meet their human resource needs. It is an important sign of the focused approach of Microsoft, with their actions always leading towards their ultimate goals.

Some important factors to be considered in recruiting staff include that the recruiter should be from the same functional area and that candidates should not be deceived about the negative elements of a job (Noe et al., Ch.5). The interview process at Microsoft reflects this with the new employee being interviewed by the manager. The recruitment process also goes further than just informing the employee about the negative aspects, instead the recruitment process actually tests the employee on the negative aspects, putting them under the same type of pressure they would be put under on the job. This is an effective method, as it can be ascertained, that if the employee is successful in the selection process, they will be successful within the organization.

Employee Motivation

McNamara says that “the key to supporting the motivation of your employee is understanding what motivates each of them.” The important thing about Microsoft is that they employ people who specifically will be motivated by the environment they provide. They do not employ skilled people and expect them to be motivated, they employ intelligent and driven individuals and give them the environment and the opportunity to develop beyond their current level. The fit between employee and organization is important to motivation and this is what Microsoft ensures.

A recent study reported in the Journal of Applied Psychology reports that employees working on projects are more efficient when their goals relate to the overall team goals rather than individual goals (Kristof-Brown). Microsoft ensures that the goals of the organization are understood via its strong culture and by employees being clearly aware of what is required of them.

Motivation can be described as providing a work environment in which individual needs become satisfied through efforts that also serve organizational objectives (Schermerhorn 395). Microsoft achieves this by incorporating their goals into their human resource management programs. The people recruited and the systems within the organization all serve to motivate the type of people that Microsoft values.

Employee motivation can also be related to Maslow’s hierarchy of needs theory. This theory has the top level of the needs theory as self-actualization needs, which is a persons need to be self-fulfilled. It is described that the way to achieve this is to “provide people with opportunities to grow, be creative, and acquire training for challenging assignments and advancement” (Daft 530). This is exactly what Microsoft provides for its staff and also exactly what it expects, for them to be the very best they can be. One employee of Microsoft describes this saying “the only way to achieve here is to push the envelope of what you can do. Every day try to do better. Work smarter. Work harder. Innovate more. People are focused 100% on performing their job as successfully as possible (Bartlett 5). The link can also be seen here between the type of people that are employed and what is expected. Microsoft hires the very best people, for these people to achieve self-actualization they need to be pushed harder than most and given greater opportunity to achieve than most.

Employee Loyalty and Satisfaction

We have seen that empowering employees is one of the new approaches being utilized by Microsoft. It is noted that empowering employees requires a culture that reflects this (Billsberry 292). In the Microsoft case we see that a change of culture is actually the reasoning behind the introduction of empowerment, suggesting that the change is considered and will be successful.

Employee loyalty and satisfaction is also assisted by Microsoft’s consideration of its employees. We saw that in the early days, the company largely consisted of young graduates and the company built a culture around the needs of this group of young graduates. This process has continued, with Microsoft always attempting to cater for the needs of its employees.

The latest attempt is by providing greater opportunity for younger employees, by having older employees coach them.

Three aspects of tasks that affect job satisfaction are job complexity, degree of physical strain and perceived value of the task (Noe et al., Ch.10). Microsoft manages this by providing the high complexity high achievers require and by ensuring the perceived value of the task is high. This high value is communicated via the high-achieving culture the company maintains.

This issue can also be looked at in terms of an employee’s role. There are three factors associated with roles: role ambiguity, role conflict and role overload (Noe et al., Ch.10). Role ambiguity is kept low by Microsoft because of the consistency in the culture and in what is required, role conflict is also kept low. Role overload is kept high, with employees pushed to their limits. In most organizations this would be a concern, but Microsoft’s awareness of this means that they specifically seek employees who will react well with role overload.

Employee Rewards

In ‘Ideas That Will Shape the Future of Management Practice’ (Bohl, Luthans, Hodgetts & Slocum) human resources is described as being the way of the future with it being argued that we will see a more mature articulation of the importance of people as a firm’s only sustainable competitive advantage. The change is described as giving high reward for high performance with the focus on a partnership.

As we have seen, Gates recognized the importance of his people from the beginning and this is reflected in the reward systems, that not only rewards for current achievement but rewards stocks to those that are seen as valuable future assets of the company. This can be seen as a prime example of the focus on a partnership, those that are seen as being valuable to the company, are rewarded with shares that will increase in value even as that person assists in moving the company forward.

Important to the reward system is also the fact that there are two reward paths available, one for those following the technical path and one for those following the management path. The skills of employees can be divided into three areas: conceptual skills, human skills and technical skills. Typically, conceptual skills become more required and technical skills less required as one moves up the corporate ladder (Daft 15). Microsoft is a company valuing technical skills, due to the nature of its product. In most organizations, employees with conceptual skills would be rewarded by moving up the corporate ladder, while those with technical skills would not advance. Microsoft, however, offers two advancement path, allowing those with technical skills to advance as technical experts, just as those with conceptual skills advance as managers.

Reward systems are an important part of organizational culture, they communicate to employees what is valued by the organization (Robbins, Bergman & Stagg 84). By having these two reward systems, Microsoft effectively communicates that both sets of skills are valued. This is also an important sign of Microsoft’s consistency. They recruit people for technical ability and so not rewarding for it would be dissatisfying to employees.

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